Daze
Taking more than 1/2 of the maximum HP points a character has, forces the player to take a dc 12 STR save, gaining the Daze condition on a failed save for 1d4 turns.
Reduce max AP each round by 1.
Taking more than 1/2 of the maximum HP points a character has, forces the player to take a dc 12 STR save, gaining the Daze condition on a failed save for 1d4 turns.
Reduce max AP each round by 1.