Ideas

  1. Limited time, initiative order in combat.
    First player that decides to do something goes first, rest of party in clockwise order.
    30 seconds per turn (extra if difficult encounter), auto block if time's up and at least 1 AP remainimg
  2. Metagaming shit
    Anything not clearly signalled(TBD) as OOC is assumed to be IC with the consequences that follow.
    "As a DM I reserve the right to hit your character with a lightning should you metagame"
  3. Intuition roll
    "If you are ever in a situation where you don't know what to do or what the right course of action is, you may ask the DM if you can make an Intuition roll"
    Stiu ca se poate si acum, dar make it clear to everyone ca se poate
    Also, ceva limits sa nu fie Intuition roll after Intuition roll xD
  4. Thrown Potions