downtime-activity-carousing

Downtime Activity: Carousing

Source: Dungeon Master's Guide p. 128

Characters can spend their downtime engaged in a variety of hedonistic activities such as attending parties, binge drinking, gambling, or anything else that helps them cope with the perils they face on their adventures.

A carousing character spends money as though maintaining a wealthy lifestyle (see chapter 5, ""Equipment"," of the "Player's Handbook"). At the end of the period spent carousing, the player rolls percentile dice and adds the character's level, then compares the total to the Carousing table to determine what happens to the character, or you choose.

Carousing

d100 + Level Result
01-10 You are jailed for `dice: 1d4|avg
11-20 You regain consciousness in a strange place with no memory of how you got there, and you have been robbed of 3d6 × 5 gp.
21-30 You make an enemy. This person, business, or organization is now hostile to you. The DM determines the offended party. You decide how you offended them.
31-40 You are caught up in a whirlwind romance. Roll a `dice: d20|avg
41-80 You earn modest winnings from gambling and recuperate your lifestyle expenses for the time spent carousing.
81-90 You earn modest winnings from gambling. You recuperate your lifestyle expenses for the time spent carousing and gain 1d20 × 4 gp.
91-100 You make a small fortune gambling. You recuperate your lifestyle expenses for the time spent carousing and gain 4d6 × 10 gp. Your carousing becomes the stuff of local legend.
^carousing