conditions

Conditions

Blinded

Source: Player's Handbook p. 290, Dungeons & Dragons vs. Rick and Morty: Basic Rules p. 62, Hunt for the Thessalhydra p. 48. Available in the SRD and the Basic Rules.

Charmed

Source: Player's Handbook p. 290, Dungeons & Dragons vs. Rick and Morty: Basic Rules p. 62, Hunt for the Thessalhydra p. 48. Available in the SRD and the Basic Rules.

Concentration

Source: Player's Handbook p. 203. Available in the SRD and the Basic Rules.

Some spells require you to maintain concentration in order to keep their magic active. If you lose concentration, such a spell ends.

If a spell must be maintained with concentration, that fact appears in its Duration entry, and the spell specifies how long you can concentrate on it. You can end concentration at any time (no action required).

Normal activity, such as moving and attacking, doesn't interfere with concentration. The following factors can break concentration:

The DM might also decide that certain environmental phenomena, such as a wave crashing over you while you're on a storm-tossed ship, require you to succeed on a DC 10 Constitution saving throw to maintain concentration on a spell.

Deafened

Source: Player's Handbook p. 290, Dungeons & Dragons vs. Rick and Morty: Basic Rules p. 62, Hunt for the Thessalhydra p. 48. Available in the SRD and the Basic Rules.

Exhaustion

Source: Player's Handbook p. 291, Dungeons & Dragons vs. Rick and Morty: Basic Rules p. 62. Available in the SRD and the Basic Rules.

Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect's description.

Level Effect
1 Disadvantage on ability checks
2 Speed halved
3 Disadvantage on attack rolls and saving throws
4 Hit point maximum halved
5 Speed reduced to 0
6 Death

If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect's description.

A creature suffers the effect of its current level of exhaustion as well as all lower levels. For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks.

An effect that removes exhaustion reduces its level as specified in the effect's description, with all exhaustion effects ending if a creature's exhaustion level is reduced below 1.

Finishing a long rest reduces a creature's exhaustion level by 1, provided that the creature has also ingested some food and drink. Also, being raised from the dead reduces a creature's exhaustion level by 1.

Frightened

Source: Player's Handbook p. 290, Dungeons & Dragons vs. Rick and Morty: Basic Rules p. 62, Hunt for the Thessalhydra p. 48. Available in the SRD and the Basic Rules.

Grappled

Source: Player's Handbook p. 290, Dungeons & Dragons vs. Rick and Morty: Basic Rules p. 62, Hunt for the Thessalhydra p. 48. Available in the SRD and the Basic Rules.

Incapacitated

Source: Player's Handbook p. 290, Dungeons & Dragons vs. Rick and Morty: Basic Rules p. 62, Hunt for the Thessalhydra p. 48. Available in the SRD and the Basic Rules.

Invisible

Source: Player's Handbook p. 291, Dungeons & Dragons vs. Rick and Morty: Basic Rules p. 62, Hunt for the Thessalhydra p. 48. Available in the SRD and the Basic Rules.

Paralyzed

Source: Player's Handbook p. 291, Dungeons & Dragons vs. Rick and Morty: Basic Rules p. 62, Hunt for the Thessalhydra p. 48. Available in the SRD and the Basic Rules.

Petrified

Source: Player's Handbook p. 291, Dungeons & Dragons vs. Rick and Morty: Basic Rules p. 62, Hunt for the Thessalhydra p. 48. Available in the SRD and the Basic Rules.

Poisoned

Source: Player's Handbook p. 292, Dungeons & Dragons vs. Rick and Morty: Basic Rules p. 62, Hunt for the Thessalhydra p. 48. Available in the SRD and the Basic Rules.

Prone

Source: Player's Handbook p. 292, Dungeons & Dragons vs. Rick and Morty: Basic Rules p. 62, Hunt for the Thessalhydra p. 48. Available in the SRD and the Basic Rules.

Restrained

Source: Player's Handbook p. 292, Dungeons & Dragons vs. Rick and Morty: Basic Rules p. 62, Hunt for the Thessalhydra p. 48. Available in the SRD and the Basic Rules.

Stunned

Source: Player's Handbook p. 292, Dungeons & Dragons vs. Rick and Morty: Basic Rules p. 62, Hunt for the Thessalhydra p. 48. Available in the SRD and the Basic Rules.

Unconscious

Source: Player's Handbook p. 292, Dungeons & Dragons vs. Rick and Morty: Basic Rules p. 62, Hunt for the Thessalhydra p. 48. Available in the SRD and the Basic Rules.