Alignments
What is Alignment?
Alignment is an extremely simple two-axis system used to describe a creatures’ general “moral attitude”. While this doesn’t portray the minutiae of philosophy, it can be a quick shorthand to determine how a creature might behave. For example: a lawful-good creature will generally by just, kind, and orderly, while a chaotic evil creature will often be selfish and unpredictable.
Alignment is described using the creature’s position on each of the two axes. A creature who is lawful and evil will be described as “Lawful-Evil”. A creature who is neutral and good will be described as “Neutral-Good”. A creature who is neutral on both axes is described simply as “Neutral”, though previous editions have used the term “True Neutral”.
Alignment doesn’t go into more detail than that, and to some degree it’s not intended to. Intelligent creatures are complex, and there’s no way to perfectly describe a creature’s philosophical outlook in a space small enough to fit on a character sheet.
While alignment is listed using distinct steps (lawful, neutral, chaotic. good, neutral, evil.), a creature might lean in one direction or another. This is somewhat clumsy in cases where a creature doesn’t fall neatly into one category, so an evil-leaning lawful-neutral character can be difficult to describe in the broad strokes used by the Alignment system.
Lawful Good
Lawful Good creatures act how a “good person” is expected to act. They follow rules, respect legitimate authority, and treat others with kindness, honor, and respect.
Neutral Good
Neutral Good creatures do their best to do what they consider “good”, but don’t cling to rules or stricture so much as Lawful Good creatures. A Neutral Good creature might still obey the law or society’s expectations most of the time, but they are not rigidly bound by them, and they view doing the right thing as more valuable than obeying some strict doctrine.
Chaotic Good
Chaotic Good creatures do what they believe to be right with little regard for the opinions of others. They are guided by their own sense of good and evil rather than the prevailing opinions of society, and they do not feel bound by rules, laws, or other creatures’ expectations of behavior.
Lawful Neutral
Lawful Neutral act in accordance with the law, tradition, or with some code of behavior. While this code can often be external (the law, a religious tradition, etc.), it can also be self-determined.
True Neutral
True Neutral creatures do what seems like the best option in any given situation. These creatures might lack strong moral convictions, they might be indecisive, or they might simply be unopinionated. Such creatures typically act based upon their momentary needs and desires rather than based on a moral philosophy.
Chaotic Neutral
Chaotic Neutral creatures follow their whims, valuing their own freedom and self-interest above other concerns. Such creatures dislike being ordered to do things, and pay no regard for rules or other creatures’ expectations. And, while they are not always selfish to the point of harming others, they feel no compulsion to help other creatures in need.
Lawful Evil
Lawful Evil creatures act within a code of behavior, but are otherwise self-centered. They are often tyrants, or would be if they could, seeking to use their code of behavior to advance their own interests.
Neutral Evil
Neutral Evil creatures are self-interested, and do whatever they can get away with to advance their own interests. They might follow rules if it serves them, but they do not feel bound to do so. At the same time, they aren’t so unpredictable as Chaotic Evil creatures.
Chaotic Evil
Chaotic Evil creatures are motivated by arbitrary and often malicious whims. They are typically greedy and selfish, and are often violent. They give no thought to the wants or needs of other creatures, and pay no heed to rules or expectations. Such creatures will typically only bow to authority when threatened.
Unaligned
Unaligned creatures lack the mental capacity to make philosophical judgements, and therefore don’t have an alignment. Such creatures include beasts and unintelligent undead. While these creatures may still exhibit alignment-like traits (squirrels diligently collect and bury nuts; dogs might act sympathetically toward a sad or injured humanoid), these behaviors are considered less about moral judgement than they are about conditioning, and unaligned creatures lack a capacity for self-reflection which would allow them to examine the moral implications of their thoughts and behaviors.