Karametra

Infobox

Karametra

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Statistici

Aliniere Lawful Good
Domenii Tamed Nature
Obiect Sickle

Edict

Apără tot ce a creat omul și modul lui de viață.

Anatemă

Nu distruge ce a creat omul fără a reconstrui

Descriere

Venerare

Bonificații

Devotat Discipol Campion
While holding the sickle, as an action, you can increase your AC by 1 for 1 hour as vines cover your body to increase your defences. Once you use this trait, you can't use it again until you finish a long rest Using the sickle, you can cut anything to turn it into food and water. This feeds a number of people equal to d4 times you proficiency bonus. Once you use this trait, you can't use it again until you finish a long rest As an action you can conjure grapes that can fill vials equal to your PB. These vials act as Potions of Greater Healing. Once you use this trait, you can't use it again until you finish a long rest. The grapes dissapear at the end of your next long rest