Karametra
Infobox
Karametra

Statistici
| Aliniere | Lawful Good |
| Domenii | Tamed Nature |
| Obiect | Sickle |
Edict
Apără tot ce a creat omul și modul lui de viață.
Anatemă
Nu distruge ce a creat omul fără a reconstrui
Descriere
Venerare
Bonificații
| Devotat | Discipol | Campion |
|---|---|---|
| While holding the sickle, as an action, you can increase your AC by 1 for 1 hour as vines cover your body to increase your defences. Once you use this trait, you can't use it again until you finish a long rest | Using the sickle, you can cut anything to turn it into food and water. This feeds a number of people equal to d4 times you proficiency bonus. Once you use this trait, you can't use it again until you finish a long rest | As an action you can conjure grapes that can fill vials equal to your PB. These vials act as Potions of Greater Healing. Once you use this trait, you can't use it again until you finish a long rest. The grapes dissapear at the end of your next long rest |